Articles by tag: D3D11
(
all tags)
2013
2011
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Advanced HLSL using closures and function pointers
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D3D10, shader, hlsl, D3D11, DirectX
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Direct3D11 multithreading micro-benchmark in C# with SharpDX
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SharpDX, C#, D3D11, DirectX, .Net
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Managed DirectX with Win8 Metro Style App
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D3D10, WinRT, SharpDX, DirectX11.1, C#, D3D11, Direct2D, DirectX, .Net, Win8
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Benchmarking C#/.Net Direct3D 11 APIs vs native C++
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SharpDX, C#, D3D11, DirectX, .Net
2010
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Official release of SharpDX 1.0
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D3D10, SharpDX, C#, D3D11, Direct2D, DirectX, .Net
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SharpDX, a new managed .Net DirectX API available
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D3D10, SharpDX, SlimDX, C#, D3D11, Direct2D, DirectX, .Net
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Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API
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D3D10, D3D11, Direct2D, DirectX
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A new managed .NET/C# Direct3D 11 API generated from DirectX SDK headers
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Tools, SharpDX, SlimDX, C#, D3D11, DirectX, .Net