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Articles by tag: D3D11

(all tags)

2013

  • Advanced HLSL II: Shader compound parameters - Apr 19 shader, hlsl, D3D11, DirectX

2011

  • Advanced HLSL using closures and function pointers - Nov 24 D3D10, shader, hlsl, D3D11, DirectX
  • Direct3D11 multithreading micro-benchmark in C# with SharpDX - Nov 17 SharpDX, C#, D3D11, DirectX, .Net
  • Managed DirectX with Win8 Metro Style App - Oct 2 D3D10, WinRT, SharpDX, DirectX11.1, C#, D3D11, Direct2D, DirectX, .Net, Win8
  • Benchmarking C#/.Net Direct3D 11 APIs vs native C++ - Mar 14 SharpDX, C#, D3D11, DirectX, .Net

2010

  • Official release of SharpDX 1.0 - Nov 30 D3D10, SharpDX, C#, D3D11, Direct2D, DirectX, .Net
  • SharpDX, a new managed .Net DirectX API available - Nov 18 D3D10, SharpDX, SlimDX, C#, D3D11, Direct2D, DirectX, .Net
  • Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API - Nov 2 D3D10, D3D11, Direct2D, DirectX
  • A new managed .NET/C# Direct3D 11 API generated from DirectX SDK headers - Oct 19 Tools, SharpDX, SlimDX, C#, D3D11, DirectX, .Net

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